Thread: Interceptor Sub
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Old 08-15-16, 08:52 PM   #150
Travis Reed
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Join Date: Jan 2004
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I noted that several keybindings were different to what TMO sets them as. Wonder if that's due to OTC, or the updated Interceptor.

As to fixing the battery issue, I suspect you just created another Ability to 'correct' the issue. From what I can see, you've got one crewman with an Ability that basically keeps the fuel from dropping, and another that effectively allows visual contact with ships even submerged. While this method works, it does reduce the number of crew slots I can use for TMO Abilities, though, I probably won't need the TMO Battery Fix guy anymore... Early War any Mk 16s you use get replaced with Mk 14s. I'm fine with it, but I thought I'd point it out, the hydrophones don't seem to work, and the TMO range/bearing rings on the map/attack map are not present on the Interceptor.
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