Thread: Mark 16 wake
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Old 10-14-20, 04:17 PM   #2
Gray Lensman
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Join Date: Feb 2007
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Quote:
Originally Posted by Bubblehead1980 View Post
Trying to make the Mark 16 in TMO have no wake since understand is in real life torpedo was wakeless. Someone once made it wakeless visually but ships could still detect it (defeats purpose) and want to remedy this. Have tried but seems messed things up somehow, CTD or does not show up at all. Anyone?

While none were actually used in war, the torpedo was included in the sim, might as well use it. Believe for high cost of renown, the additional explosive power combined with long range and no wake would add to the late war play in the sim. Kind of a waste to use torpedo at long range in daytime or shooting through the screens since wake gives it away, targets change speed course etc. Especially against the convoys on China coast.

Are you confusing this with the Mk18 electric torpedo? The Mk16 was essentially a remake of the Mk14 using the same propellent, hydrogen peroxide. The Mk18 was a wakeless electric torpedo modeled after captured German electric torpedoes
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