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Old 04-21-16, 02:04 PM   #70
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
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revision 9: Added the ability to destroy any BP_AI-Swiftboats in the scene and and arming distance for the torpedo, as well as sinking fx for the AI boat and a macro library for converting cm to X units (nm, Miles, km, M etc). Created a AI health bar.

Going to focus on cleaning up code and writing up a mini game design document to attract team-members serious about a project like this.

Few days off from the work I've been doing lately in gameplay.

Its silent hunter.... without the campaign
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