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Old 10-08-18, 01:27 PM   #10879
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
All options sound feasible but, all of them also requires serious changes in massive GroupTypeDefs.cfg files. There are 12 of them (each for every campaign chapter) and in TWoS they are not exactly the same like they were in OHII. Every GroupTypeDefs.cfg file have also approximately 50.000 lines of code.
I'm not prepared to dive in these massive files (again) right now but this will certainly stay on my "to do" list for future updates...
In the end it is "just" changing the first EscortUnit and the first ConvoyUnit definiton for each convoy, but do it for all the convoys, times the number of campaigns featuring those convoys, yes I must agree that it is quite a lot of work...

Quote:
Originally Posted by vdr1981 View Post
I did this once while I was trying to bypass "damaged group leader" CTD caused by TDW's IRAI scripts and it was a LOT of work...
If I remember correctly, you wanted to replace the first ConvoyUnit with a destroyer, for making it harder for the player to kill/damage her, but why do you say "I was trying". Didn't your trick work and you gave it up, or you have found a proper fix to the problem?

One of the advantages of my idea is that in theory it would make easier for the player to identify the leaders, and to avoid as much as possible attacking them. We could even use some super-duper harmored ships in this role...

Quote:
Originally Posted by vdr1981 View Post
So , we aren't quite sure yet where to place flag positions for regular merchants and warships?
Let's wait for CaptBones' advise on your changes
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