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Old 04-26-24, 11:51 AM   #5933
mazzi
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Join Date: Mar 2018
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Quote:
Originally Posted by propbeanie View Post
The calls for torpedoes are different purposefully. We want to differentiate between the two boat classes, even though about the only differences were the names on the bulkheads... lol - The issue is attributed to the ID for the named torpedoes (Mark 18). When the game goes to "call" the torpedo, it looks at the ID number and finds the G7a. Since the German boats do not have after torpedoes, and their fore torpedoes are stored differently, you will not notice the other torpedoes change until they go to load in Tubes 1-4... If you shoot one of the G7a torps, it will be replaced by another, in spite of the Mark 18 picture being in the stores...
The Soviet boat 'SHCHuka X series' had a similar problem.
I couldn't figure out what was missing in the original file NSS_ShchX.upcge in order for everything to work correctly.
As a result, I changed the file NSS_ShchVbis2.upcge (from the working boat 'SHCHuka Vbis2') for the boat 'SHCHuka X series'.

But I won’t say anything; things may be different for you.
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