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Old 03-27-13, 06:47 AM   #27
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
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Version 0.09 is here!
http://rapidshare.com/files/10539065...ander_0_09.zip

I've been working a lot on the submarine editor, it works but it isn't quite ready for public release yet. It's very time consuming but hopefully within a couple of weeks I'll release it! You'll notice that the default sub has been updated in this version - the turbines and generators are arranged in a more realistic way, and a few new rooms have been added.

Also:
  • Several options can now be set using the new gameoptions.ini file. These include changing the crew name set (default is Russian at the moment, but US names are included), changing the reliability of components aboard the sub etc. Eventually this file will contain all options available to the user, making the game far more customisable.
  • Component failures and fires aboard the ship can happen on their own now! Adjust the sub_reliability file in gameoptions.ini to set how frequently accidents happen. Realistically this should be about 100 - for gameplay purposes, 25-50 gives more of a challenge. Set this to 0 if you want a REAL challenge.
  • The water outside the sub now looks different when the sub is surfaced, to make the difference between surfaced/submerged more obvious.
  • Latitude and longitude readings have been added to the world map
  • A second crew interaction screen has been added - press C to view all crew aboard the sub, their current jobs and health status. You can use the Z key on this list to send entire compartments off/on duty. Useful for quickly moving crew around in an emergency.
  • Reactor physics have been tweaked to slow the rate at which the temperature increases when the cooling system fails. Reactors won't go from normal operation to full on nuclear meltdown in 20 seconds any more, now it's a slower process. When more detailed repair systems are added, this time window should be enough to allow a competent player to attempt K-19 style improvised repairs.
  • Fixed a bug where crew were almost always unaffected by explosions.

This is a fairly minor update gameplay-wise but some serious changes have been made under the hood to allow a lot more features and options later on.

Good to see a few more people trying the game! Really looking forward to releasing the sub editor, it's a lot of fun to play with. You can expect to see it in a week or two!
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