Quote:
Originally Posted by dex
Thanks,I will try this
I talk about when the camera is too close to ship,then it happens
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Oh you mean you can run through ships with external camera?
If so, then it’s a Data/Library/Camera.dat problem, you have to open it with S3D and in FreeCam node, check if there is a terrain collider controller (terrain collider name from memory - it stops the camera when an obstacle in the way)
Not a big deal anyway.