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Old 05-07-19, 02:08 AM   #23
iagocor
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Join Date: May 2019
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Quote:
Originally Posted by Onkel Neal View Post
Skirmish
Skirmish is merely an instant action convoy/war patrol encounter. Most U-boat missions are essentially: Locate convoy, Intercept convoy, Attack convoy, Evade escorts (re-engage if possible). This is what Doenitz tasked his U-boats with and this is what they sought. In real life, assembling a group of U-boats and locating a convoy could take weeks, and often a U-boat commander would never find a battle. Obviously, this would not work for a simulation, no one wants to simulate the boredom and frustration of empty seas. And when you are talking cooperatively manned subs, by four dudes in real life, even less so. So, the plan is to start a skirmish mission off with the enemy within reasonable range, so the players can possibly intercept and engage within 30 minutes to an hour. It is important to note that we intend to have the missions dynamically generated, so no matter how many times you play a skirmish mission, the inclusion, placement, and course of the enemy will vary. Sometimes you will start off close and in favorable position, sometimes you will have to establish contact and attempt to obtain a favorable firing position without being detected.

So, whenever you want to play a quick game with your friends, you can select a convoy encounter, warship encounter, or random encounter and test your mettle as a U-boat crew.
Thats the actual mode? I really like the idea of a open sea ""full"" of spawning convoys to run away, face or wait for the wolfpack (and a way for doing that: setting a target and coordenates to be shared with other members besides the ordinary radio ¿?)

The continuity may be achieved by making the ships harder and harder every time: Let the timer go from 1939(or 1942 or whatever) to 1945 and vary, all according to the players particular set up and "checkfields").

I know this games are often limited by the number of players, but i think that
we could achieve a game with many new commanders serving the kriegsmarine after the old ones logg off or die(an inside lock for the hatch would be nice btw) thats more fullfilling, the only limitation being sharing/buying the host. I played other games where the savegame was shared among players, wich i think have the same POV that subsims, and it was really good.

So i think this is the best argument in behalf of open world: It won't be single-played! You can actually set a tournament with 4 teams playing at the same time in the same sea or rotate the crew untill the ships perish or time passes.


3 questions:
-Can you give any advance on what are the thoughts on the PVP?
-And more important one: Is any non-submarine ship going to be rided? I am not against it, but i read a comment about it, DD vs SSS, here and i want to know opinions.
- I don't want to be rude, but is this game really gonna progress? i mean... seems it would take a lot (not judging).

PS: I agree that campaing is by far the most appealing and important part of the game.
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