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Old 08-03-17, 12:13 PM   #50
yubba
Admiral
 
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
Default this makes torps work

It works you have torps almost 8 years to get this to you copy this page it is long,,...Tested ,loaded not fired,,this came off my boat confident it should fire,, the main part it did not crash,, so delete the the data inside the upc and copy and paste this.. to load torps go to battle stations hit auto load a couple of times you'll see torps move from stores to tubes and then time compress to speed things up



;************************************************* ***********
;
; SUBMARINE TYPE DEFINITION
;
;************************************************* ***********

;------------------------------------------------------------
; Crew Evolutions
;------------------------------------------------------------
;Evolution= Normal
;Evolution= Battle_Stations

[UserPlayerUnit 1]
ID=NSS_PT_109
NameDisplayable=NSS_PT_109 MTB
UnitName= SS-PT-109
Type=NSS_PT_109
UpgradeClass=1
UnitInterval= 1938-01-01, 1945-12-31
ExternalClassName=SSPT109
Nationality=American
CrewRanks=12
Evolution= Normal
Damage= 0
TextureName=Data/Submarine/NSS_PT_109/NSS_PT_109_T01.tga
LightmapTextureName=Data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga
NormalmapTextureName=Data/Submarine/NSS_PT_109/NSS_PT_109_N01.tga
MenuSilhouetteTextureName= NSS_PT_109.tga
MaxPettyOfficers=20
MaxOfficers=3

;[UserPlayerUnit 1.UnitPartSlot 1]
;ID=NSS_PT_109ConningSlot
;NameDisplayable=Conning Tower Mount
;Type=NULL
;AcceptedTypes=NSS_PT_109ConningTower
;IDLinkUnitPartIntervalDefault1= NULL, NULL, NSS_PT_109_Turm01
;ExternalNodeName3D= Z01



;------------------------------------------------------------
; STATUS OF EQUIPMENTS & WEAPONS
;------------------------------------------------------------
; Functional
; Damaged
; Disabled
; Destroyed

;------------------------------------------------------------
; COMPARTMENTS STRUCTURE
;------------------------------------------------------------


; Compartments Functional Types
;
; FunctionalType= BowTorpedoRoom
; FunctionalType= SternTorpedoRoom
; FunctionalType= PropulsionRoom
; FunctionalType= SensorsRoom
; FunctionalType= CommandRoom
; FunctionalType= DamageControlRoom
; FunctionalType= ObservationRoom - Do we need this separate from SensorsRoom?
; FunctionalType= ArtilleryRoom
; FunctionalType= FlakRoom


[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= PTEnginesRoom
NameDisplayable= Engine Room
Type=NULL
FunctionalType= PropulsionRoom
MechanicalCoef= 0.6 ;0..1
ElectricsCoef= 0.4 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 2]
CompartmentType= 1
StatusActive= Yes
ID= PTCommandRoom
NameDisplayable= Control Room
Type=NULL
FunctionalType= CommandRoom
MechanicalCoef= 0.4 ;0..1
ElectricsCoef= 0.2 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0.4 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 3]
CompartmentType= 1
StatusActive= Yes
ID= PTAttackCenter
NameDisplayable= Radar Room
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0
ElectricsCoef= 0.5 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0.5 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1


[UserPlayerUnit 1.Compartment 4]
CompartmentType= 2
StatusActive= No
ID= PTRepairRoom
NameDisplayable= Damage Control Room
Type=Damage Control
FunctionalType= DamageControlRoom
MechanicalCoef= 0.4 ;0..1
ElectricsCoef= 0.4 ;0..1
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 3
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0

[UserPlayerUnit 1.Compartment 5]
CompartmentType= 1
StatusActive= Yes
ID= PTConnWatch
NameDisplayable= Deck Watch
Type=NULL
FunctionalType= ObservationRoom
MechanicalCoef= 0.2 ;0..1
ElectricsCoef= 0.2 ;0..1
GunsCoef= 0.2 ;0..1
WatchmanCoef= 1.0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.3
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1


[UserPlayerUnit 1.Compartment 6]
CompartmentType= 1
StatusActive= Yes
ID= PorpoiseBowTorpedo
NameDisplayable= Forward Torpedo Room
Type=NULL
FunctionalType= BowTorpedoRoom
MechanicalCoef= 0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 199
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1


[UserPlayerUnit 1.Compartment 7]
CompartmentType= 2
StatusActive= No
ID= PTStarboardAA
NameDisplayable= Starboard AA Gun
Type=NULL
FunctionalType= FlakRoom
MechanicalCoef= 0.2
ElectricsCoef= 0
GunsCoef= 0.5 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.5
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 8]
CompartmentType= 2
StatusActive= No
ID= PTPortAA
NameDisplayable= Port AA Gun
Type=NULL
FunctionalType= FlakRoom
MechanicalCoef= 0.2
ElectricsCoef= 0
GunsCoef= 0.5 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.5
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1


[UserPlayerUnit 1.Compartment 9]
CompartmentType= 2
StatusActive= No
ID= PTGunBow
NameDisplayable= Fore Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.5
ElectricsCoef= 0.5
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.7
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1


[UserPlayerUnit 1.Compartment 10]
CompartmentType= 2
StatusActive= No
ID= PTConnGunB
NameDisplayable= Aft Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.5
ElectricsCoef= 0.5
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 0
EffciencyDenominator=1
EffciencyDenominatorBS=1
Hitpoints=200
CrewExposure=0.7
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1


;------------------------------------------------------------
; CREWMEMBER SLOTS
;
;
;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit
;Type= Leader ;for Leaders slots, which give bonus to the compartment
;Type= Crewman ;for crewmember slots, which work and get poor pay
;
;IDLinkCrewMember= NULL ; this means the person will be generated
;
;------------------------------------------------------------


; ******** ENGINE ROOM *********


[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_EngineW1L
NameDisplayable= Engine Rooms 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPOEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2]
ID=CrewMemberSlot_EngineW2L
NameDisplayable= Engine Rooms 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= CPOEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3]
ID=CrewMemberSlot_EngineW3L
NameDisplayable= Engine Rooms 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= CPOEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL



; ******** COMMAND ROOM *********

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_CommandW1L
NameDisplayable= 1st Section Officer On The Deck
Type= Officer
WatchIndex= 1
IDLinkCrewMember= HOFFComm
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= SO_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_CommandW2L
NameDisplayable= 2nd Section Officer On The Deck
Type= Officer
WatchIndex= 2
IDLinkCrewMember= OFFComm
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= NA_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3]
ID=CrewMemberSlot_CommandW3L
NameDisplayable= 3rd Section Officer On The Deck
Type= Officer
WatchIndex= 3
IDLinkCrewMember= OFFComm
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL



; ******** Attack Center *******

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1]
ID=CrewMemberSlot_AttackW1L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 1
IDLinkCrewMember= HPOSensor
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= SON
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2]
ID=CrewMemberSlot_AttackW2L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 2
IDLinkCrewMember= HPOSensor
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= RAD
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3]
ID=CrewMemberSlot_AttackW3L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 3
IDLinkCrewMember= HPOSensor
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL




; ******** DAMAGE CONTROL *********


[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1]
ID=CrewMemberSlot_DamageL1
NameDisplayable= Damage Control Team Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT1_dummy
BattleStationsCrewMemberSlot3D= RT1_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2]
ID=CrewMemberSlot_DamageC1
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT2_dummy
BattleStationsCrewMemberSlot3D= RT2_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3]
ID=CrewMemberSlot_DamageC2
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT3_dummy
BattleStationsCrewMemberSlot3D= RT3_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4]
ID=CrewMemberSlot_DamageC3
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL





; ******** DECK WATCH *********


[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1]
ID=CrewMemberSlot_WatchW1L
NameDisplayable= Deck Watch 1st Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPOWatch
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_03_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2]
ID=CrewMemberSlot_WatchW2L
NameDisplayable= Deck Watch 2nd Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= POWatch
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_01_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3]
ID=CrewMemberSlot_WatchW3L
NameDisplayable= Deck Watch 3rd Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= POWatch
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_02_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects= NULL


; ******** BOW TORPEDO *********


[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1]
ID=CrewMemberSlot_BowTorpW1L
NameDisplayable= Fore Torpedo 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= HPOTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2]
ID=CrewMemberSlot_BowTorpW2L
NameDisplayable= Fore Torpedo 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= HPOTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3]
ID=CrewMemberSlot_BowTorpW3L
NameDisplayable= Fore Torpedo 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4]
ID=CrewMemberSlot_BowTorpW1C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5]
ID=CrewMemberSlot_BowTorpW2C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6]
ID=CrewMemberSlot_BowTorpW3C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7]
ID=CrewMemberSlot_BowTorpW1C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8]
ID=CrewMemberSlot_BowTorpW2C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9]
ID=CrewMemberSlot_BowTorpW3C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL



; ******** FLAK *********

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable= AA Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= WM1@slot_A01
BattleStationsCrewMemberSlot3D= WM1@slot_A01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL



[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL2
NameDisplayable= AA Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= WM1@slot_A02
BattleStationsCrewMemberSlot3D= WM1@slot_A02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

;Deck Guns


[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL
NameDisplayable= Deck Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= CPOGuns
WatchCrewMemberSlot3D= WM1@slot_M02
BattleStationsCrewMemberSlot3D= WM1@slot_M02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= WM2@slot_M02
BattleStationsCrewMemberSlot3D= WM2@slot_M02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 10.CrewMemberSlot 1]
ID=CrewMemberSlot_DGun2L
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= CPOGuns
WatchCrewMemberSlot3D= WM1@slot_M01
BattleStationsCrewMemberSlot3D= WM1@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 10.CrewMemberSlot 2]
ID=CrewMemberSlot_DGun2C1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= WM2@slot_M01
BattleStationsCrewMemberSlot3D= WM2@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL




;************************************************* ***********
;
; COMPARTMENT EQUIPMENT & WEAPS
;
;************************************************* ***********


;------------------------------------------------------------
; ENGINES ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 1]
ID= EqSlotEnginesWall
NameDisplayable= Engine Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 2]
ID= EqSlot12
NameDisplayable= Rudder Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RudderTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3]
ID= EqSlot13
NameDisplayable= Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 4]
ID= EqSlotDEPF
NameDisplayable= Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

;------------------------------------------------------------
; CONTROL ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 1]
ID= EqSlotCommandWall
NameDisplayable= Control Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1
[UserPlayerUnit 1.Compartment 2.EquipmentSlot 2]
ID= RadioAppMount
NameDisplayable= Radio Apparatus
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

;------------------------------------------------------------
; Attack Room
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 1]
ID= EqSlotCommandWall
NameDisplayable= Control Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

;------------------------------------------------------------
; Damage Control Room
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 1]
ID= EqSlotBowTorpWall
NameDisplayable= Bow Quarters Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1


;------------------------------------------------------------
; DECK WATCH
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 1]
ID= RadioAntenna
NameDisplayable= Radio Antenna
Type=NULL
AcceptedTypes= Radio
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 2]
ID= DeckInstruments
NameDisplayable= Deck Attack Station
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, TBT
ExternalNodeName3D= O04
ExternalDamageZoneTypeID3D= -1



;------------------------------------------------------------
; BOW TORPEDO
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 6.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_P1_Door02_FRU_anim01
ExternalDamageZoneTypeID3D= 58

[UserPlayerUnit 1.Compartment 6.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube 2
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_P1_Door02_FLU_anim01
ExternalDamageZoneTypeID3D= 131

[UserPlayerUnit 1.Compartment 6.WeaponSlot 3]
ID= TorpMountB3
NameDisplayable= Torpedo Tube 3
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_P1_Door02_FRD_anim01
ExternalDamageZoneTypeID3D= 132

[UserPlayerUnit 1.Compartment 6.WeaponSlot 4]
ID= TorpMountB4
NameDisplayable= Torpedo Tube 4
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_P1_Door02_FLD_anim01
ExternalDamageZoneTypeID3D= 133

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 1]
ID= EqSlotBowTorpWall
NameDisplayable= Forward Torpedo Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 199



[UserPlayerUnit 1.Compartment 6.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=4
IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 4


;------------------------------------------------------------
; FLAK GUNS
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 7.WeaponSlot 1]
ID= PTStarboardAAMount
NameDisplayable= Starboard AA Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= A01
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 8.WeaponSlot 1]
ID= PTPortAAMount
NameDisplayable= Port AA Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= A02
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1


;------------------------------------------------------------
; DECK GUNS
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 9.WeaponSlot 1]
ID= SternDeckGun
NameDisplayable= Aft Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable= No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M02
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 10.WeaponSlot 1]
ID= BowDeckGun
NameDisplayable= Fore Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable= No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M01
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1


[UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo
ID=GunsAmmoBunker
Capacity=10
IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0
;************************************************* ***********
;
; UpgradePackSlot
;
;************************************************* ***********

[UserPlayerUnit 1.UpgradePackSlot 1]
ID= UpgPortAAGun
NameDisplayable= Aft Anti-Aircraft Gun
Type=NULL
AcceptedTypes=USLightAA, USHeavyAA
UserCustomizable=Yes
IDLinkUpgradePackSlots= PTPortAAMount
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack20mmTwin

[UserPlayerUnit 1.UpgradePackSlot 2]
ID= UpgStarboardAAGun
NameDisplayable= Aft Anti-Aircraft Gun
Type=NULL
AcceptedTypes=USLightAA, USHeavyAA
UserCustomizable=Yes
IDLinkUpgradePackSlots= PTStarboardAAMount
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack20mmTwin
[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunAdv2
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack4in50calDGTwin

;************************************************* ***********
;
; FunctionalSubsystem
;
;************************************************* ***********
;
;Weapons and Equipments Subsystems:
; FunctionalType= PropulsionSurface
; FunctionalType= PropulsionUnderwater
; FunctionalType= PropulsionSilent
; FunctionalType= SteeringHorizontal
; FunctionalType= SteeringVertical
; FunctionalType= SensorHydrophone
; FunctionalType= SensorSonar
; FunctionalType= SensorRWR
; FunctionalType= SensorRadio
; FunctionalType= SensorRadar
; FunctionalType= SensorMAD
; FunctionalType= SensorPeriscope
; FunctionalType= SensorEyeball
; FunctionalType= SensorDF
; FunctionalType= WeaponDecoy
; FunctionalType= WeaponTorpedo
; FunctionalType= WeaponMainCannon
; FunctionalType= WeaponSecondaryCannon
; FunctionalType= WeaponFlak
; FunctionalType= ResourceCompressedAir
; FunctionalType= ResourceFuel
; FunctionalType= ResourceElectricity
;
;Human Resources:
; FunctionalType= CrewMembersGrouping
;
; IDs taken directly into account by programming (DO NOT CHANGE THEM!):
; ID= CrewWatch1
; ID= CrewWatch2
; ID= CrewWatch3
; ID= CrewFlak
; ID= CrewDeckGun
; ID= CrewDamage


[UserPlayerUnit 1.FunctionalSubsystem 1]
ID= Propulsion
NameDisplayable= Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPF, 1, EqSlotDEPF, 1

[UserPlayerUnit 1.FunctionalSubsystem 2]
ID= SteeringControls
NameDisplayable= Steering Control Systems
FunctionalType= SteeringHorizontal
IDLinkFunctionalSubsystemSlots= EqSlot12, 0, EqSlot36, 1

[UserPlayerUnit 1.FunctionalSubsystem 3]
ID= Radio
NameDisplayable= Radio
FunctionalType= SensorRadio
IDLinkFunctionalSubsystemSlots= RadioAppMount, 1, RadioAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 4]
ID= CrewWatch1
NameDisplayable= 1st Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_EngineW1C3, 0,CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0,CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C1, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 5]
ID= CrewWatch2
NameDisplayable= 2nd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_EngineW2C3, 0,CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0,CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C1, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 6]
ID= CrewWatch3
NameDisplayable= 3rd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_EngineW3C3, 0,CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0,CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C1, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0


[UserPlayerUnit 1.FunctionalSubsystem 7]
ID= CrewDamage
NameDisplayable= Damage Repair Team
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0,CrewMemberSlot_DamageC2, 0,CrewMemberSlot_DamageC3, 0

UserPlayerUnit 1.FunctionalSubsystem 7]
ID= DeckGun1
NameDisplayable= Bow Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= BowDeckGun, 1

[UserPlayerUnit 1.FunctionalSubsystem 8]
ID= DeckGun2
NameDisplayable= Stern Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= SternDeckGun, 1


[UserPlayerUnit 1.FunctionalSubsystem 9]
ID= CrewDeckGun
NameDisplayable= Deck Gun
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0, CrewMemberSlot_DGun2L, 0

[UserPlayerUnit 1.FunctionalSubsystem 10]
ID= FlakGun1
NameDisplayable= Starboard AA Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= PTStarboardAAMount, 1

[UserPlayerUnit 1.FunctionalSubsystem 11]
ID= FlakGun2
NameDisplayable= Port AA Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= PTPortAAMount, 1

[UserPlayerUnit 1.FunctionalSubsystem 12]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 1, CrewMemberSlot_FlakL2, 1


[UserPlayerUnit 1.FunctionalSubsystem 13]
ID= TorpedoTube1
NameDisplayable= Torpedo Tube 1
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB1, 1

[UserPlayerUnit 1.FunctionalSubsystem 14]
ID= TorpedoTube2
NameDisplayable= Torpedo Tube 2
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB2, 1

[UserPlayerUnit 1.FunctionalSubsystem 15]
ID= TorpedoTube3
NameDisplayable= Torpedo Tube 3
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB3, 1

[UserPlayerUnit 1.FunctionalSubsystem 16]
ID= TorpedoTube4
NameDisplayable= Torpedo Tube 4
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB4, 1



;************ The End ************
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