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Old 03-25-10, 12:37 AM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Default [REL] WideScreen GUI for GWX3.0&StockSh3

WideScreen first complete working GUI for GWX&StockSh3
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Hi mates,
finally we finished our first attempt. Please read all the readmes files inside to you understand some design decisions and others useful info. We also wrote a guide to Gui Modders as promissed.

From the main Readme:

Quote:
march 2010
Wide Screen complete mod for GWX3.0 standard and Stock Sh3 1.4b
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Credits:
-D3D.dll by Seeadler - without him the WS port to Sh3 could be never possible. Kudos to Seeadler, the brain behind all this!
-GUI by Rubini with the Reece's help. (slided TDC is a free adaptation from an old one by FLB)
-Thanks also for swajkaster's S3D and for GWX team
-And we always forget: Thanks Neal by subsim.com, our hobby house since so much years!
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Proposal and Installation:
-This mod intention is just to provide the community with the first totally playable WS mod to we use as a guide to port more and more GUIs to WS mode.
-First choose the version you want to use/test (GWX3.0 or Stock Sh3 1.4b)
-Then enable it using JSGME and run the game in FULL SCREEN!
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Attention:
-this was made for 1360x768 only. Modern WS monitors will just rescale it to its full area. Run the game in fullscreen.(laptops using 1280x800 see below)
-this mod is made for unmodded GWX3.0/unmodded stock game. It will break any mod that uses the same files.
-I provided a txt file for GUI modders - but it also can be useful for anyone that want to port your own Sh3 game installation to WS (make sure that you adjust the cameras.dat at least)
-this presented Gui have slidded TDC on Attack_Peri and UZO, a more clean basic interface and adjusted tables like Flags, maps, distance/time tables, etc to the WS area. Also water on lens mod from Flakmonkey is included.

Important:
-to activate/deactivate the manual target entries on slidded TDCs press Ctrl+T
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Last Comments:

Like I said, the resolution used is 1360x768. The Ws mod dll by Seeadler can handle any resolution but the problem lies on the 2d pages like nav and attack maps and in the Peri/UZO/Bino views. So, this basic mod is adjusted to work ONLY at 1360x768. Others high resolutions are possible but needs new and more hard adjusts, etc.

We choose 1360x768 as a start resolution because it's the major one that have the magic number "768", which means a far more easy adaption, as we only need to work in one dimension (1024 ==> 1360).

Note that some 2d screens are not yet totally adapted...at first because they are no important to we run the game 100% working and also because I want to release this first version ASAP, no more delong ...however they will be all adjusted in future releases.

The adaptation to the WS mode (using this actual dll) have some small limitations all them by the game engine itself. For example we can expand the nav/attack map to any WS resolution...but they will becomes mirrored after the position 1024 (in horizontal),also some loading screen/2d pages are hardcoded to 1024x768. So, i yet don't know if a real port to any resolution major than 1360x768 will be totally doable or not...

And as a last general comments the GUi that I choose to make this first attempt is already very good. It have a sliddeable TDC on Attack_peri and UZO, new flags and others tables tgas adjusted to use all new space available to the player on the maps, etc.

Reece is working in new NAvMap interface which have tools like pencil, protractors, rules, etc to the far right of the nav map window. I guess that this is the major addition that is missed on this first release (for now they work like the standard game /gwx).

The cameras.dat also have that dropping water on lens Sh4 effect (by Flakmonkey).
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Take Note:
- Alt+tab don't work if you run the game at same resolution of your monitor (well, in this case just for guys stucked on 1360x768)
- Works with both ATI and Nvidia
- you can easily port it to 1280x768(800) used by some laptops, just adjust carefully the positions listed on the readme txt for modders.
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Link:
http://www.mediafire.com/?2tg52id3uhy
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Small event camera fix INFO only (I forgot to write this info on the GUI Modders readme) Not necessary to the mod, just for info!
http://www.mediafire.com/?4mmdgxjzcxn


Have fun and post feedbacks.
Kudos to our community!
Thanks to subsim.com!

Rubini.
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One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-25-10 at 01:00 AM.
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