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Old 12-12-20, 07:45 PM   #5
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
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Default a matter of scale

first off thank you for the nise comments both of you

scfss

&

NavyGuy570

as for your question

im not sure about off active map tile options


but it would be far easier to just increase the 320 x 320 KYD Map tile to be far larger say 1280 x 1280 KYD so four times larger in effect


320 x 320 KYD is at 1:1 scale for note :

not the other scale types ect :

1:1 - 20 kyd = 20 kyd

1:2 - 20 kyd = 10 kyd

1:3 - 20 kyd = 7 ish kyd

1:4 - 20 kyd = 5 kyd


also remember that terrain is not effected or water depth if my memory serves me right


"the figures above are from memory so might be wrong but you get the idea"



mind you on enlarging the map area that would have other side effects in doing that concerning :


1.) single mission maps

2.) mission editor maps

3.) campaign maps


and most likely sea noise values as well



i do agree with what your saying tho as at the moment the maps far to
Small

the weapons we have now have more RANGE then the map !!!!!!


which is very unrealistic


a much larger map would also be better for more Multi Fleet Contacts Combat to Occur


by that i mean you could be Engaging a fleet then a distant different fleet comes in adding to game play dynamics


it would also mean that enemy non combat ships would have to sail much further to get clear of the combat map ZONE


so this would give the player more time to run them down or get distant shots off with anti ship missiles


so a very good comment & point you raise hear



Steel Shark
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