a matter of scale
first off thank you for the nise comments both of you
scfss
&
NavyGuy570
as for your question
im not sure about off active map tile options
but it would be far easier to just increase the 320 x 320 KYD Map tile to be far larger say 1280 x 1280 KYD so four times larger in effect
320 x 320 KYD is at 1:1 scale for note :
not the other scale types ect :
1:1 - 20 kyd = 20 kyd
1:2 - 20 kyd = 10 kyd
1:3 - 20 kyd = 7 ish kyd
1:4 - 20 kyd = 5 kyd
also remember that terrain is not effected or water depth if my memory serves me right
"the figures above are from memory so might be wrong but you get the idea"
mind you on enlarging the map area that would have other side effects in doing that concerning :
1.) single mission maps
2.) mission editor maps
3.) campaign maps
and most likely sea noise values as well
i do agree with what your saying tho as at the moment the maps far to
Small
the weapons we have now have more RANGE then the map !!!!!!
which is very unrealistic
a much larger map would also be better for more Multi Fleet Contacts Combat to Occur
by that i mean you could be Engaging a fleet then a distant different fleet comes in adding to game play dynamics
it would also mean that enemy non combat ships would have to sail much further to get clear of the combat map ZONE
so this would give the player more time to run them down or get distant shots off with anti ship missiles
so a very good comment & point you raise hear
Steel Shark
__________________
"History is Written by the Victors."
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