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Old 08-09-05, 10:08 PM   #11
Bellman
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Join Date: Feb 2004
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I have to say I agree with both OKO and Timmyg00. :hmm: Oh yes.

Discussion here seems to frequently take a 'mine is better than yours ' direction quite unnecessarily.

It is possible both to enjoy playing realistic scenarios and those where realism is not a priority.
I thought that it was only horses that wore blinkers.

An example - Take shooting - Possible to walk the fields or take the clays and yes jump a 4 x 4 and 'torch' at night.
Varying degrees of reality all enjoyable.

I agree with OKO's ' important things ' but would have inserted the words ' the only ' before priority.

I am struggling to learn scenario design currently and hope to borrow from features implemented
by both protaganists and the excellent surprise and adrenalin boosting features of the Fish scenarios.

What this thread has demonstrated is that I will have to attach labels to my scenario descriptions
( Health Warnings) egs. :-
' A realistic encounter.'
' A neo-realistic scenario with surprise elements.'
' A fun paint-ball action scenario'

We mus'nt forget that our 'serious' sims future will depend largely on attracting and involving
a broader spectrum of 'gamers.' Embrace this or risk a loss widely experienced in the flight sim. market.

Fun and realism are not mutualy exclusive.
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