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Old 01-09-20, 04:08 PM   #13
mikey117us
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Join Date: Mar 2012
Location: Kalifornia
Posts: 211
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Mega-Mods often do not have the same units in the Roster, and Sea Folders, as each author takes the sim beyond vanilla in their own preferred way by adding new, or available modded units( air, sea, land ) This causes CTDs if using a mega-mods scripted and random campaign outside of their structured mod. If a coder could script a mini-program that would check a scripted and random campaign for missing units, and the option to replace those units with what IS in the players folders, with the correct entries for the new unit, and deletion of the old units load out parameters, this would be a great tool to have. I use note tab light to search for and replace a unit that is in a campaign and is just wrong, or spawns way too many times to be challenging, or to replace a vanilla unit or a unit I do nor posses with something better or suitable as a stand in, like any ship by The Frog ( Royal Navy Escort and Cruiser Specialist as well as the correct weaponry ) the biggest drawback to this kind of editing is having to analyze the unit to see if it has a specific load out. If a unit thus replaced does not use the same load out entries, a random spawned replacement may have no AA weapons or turrets. Just my two cents ( might be only worth one cent these days )
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