thanks for that insight, though i am not au fait with games development techniques - i understood most of what you said but just at the end regarding what Warships may do -what do you mean by static environment and what is a static cubemap? - if this is some "hack" then do you mean that it is an easy way to go about it, or that it is really only something the world of warships environment could do?
ultimately i think that all such reflections could just be omited altogether and just have shadows still - unless the ships are going to be sitting it dead still water, reflections are not needed
but again this is no big deal really, secondary to the main development work.
one could though put together a real rogues gallery of attempts in games to depict the ocean - all the work that can go into games like Naval Action and cold waters and still the ocean looks like abig glass mirror floating in a vacuum
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