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Old 10-21-20, 01:33 PM   #7
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
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Quote:
Originally Posted by Bubblehead1980 View Post
For night surface attacks, the main key is to darken the nights but have not been able to do that so altered the visuals . Now this is for TMO so will have to test with FOTRS but in the sim.cfg file

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.1 ;(0..1) min detection threshold double detection time.
Fog factor=1.0 ;[>=0]
Light factor=4.0 ;[>=0]
Waves factor=3.0 ;[>=0]
Enemy surface factor=30 ;50 ;[m2]
Enemy speed factor=20 ;[kt]
Thermal Layer Signal Attenuation=1.0

I changed the light factor from 3.0 to 4.0. This allows to pull off night surface attacks in a realistic manner, usually. Skill level of the particular escort matters but in TMO nearly all are set to Veteran and can usually pull off attacks without detection. Afterwards they may spot me but keeps things balance. Does not blind the escorts. I found with the light factor higher than 4.0 even the skilled escorts are practically blind and thus ineffective.

I will upload my "Better Hunters Mod" which includes this, give me about an hour, have a meeting coming up.

Cool. I'm just about to pull back into Pearl for a mission completion (early war). I'll try it out during the next mission. It should be fun penetrating a convoy, setting up shots and experiencing the TMO dud rate frustration like you read about in the good books.


edit> btw, Thanks for posting the above change info. I'll have to "blend" those changes into the FOTRS sim.cfg in order NOT to mess up other FOTRS settings.
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Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)

Last edited by Gray Lensman; 10-21-20 at 01:50 PM.
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