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Old 04-21-20, 04:24 PM   #37
3catcircus
Grey Wolf
 
Join Date: Sep 2011
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A couple of fairly non-intuitive actions need to be taken - and these may vary based upon having a steam copy, a digital download, or a DVD.



How I did it:



1. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). NO spaces in the file path.
2. Take ownership of the entire file and folder path and ensure it is not read-only.
3. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. SH3 Front End will allow you to select a name for the save folder.
4. Use SH3 FE to install the 4GB patch.
5. Install GWX into that operational directory. Run once to see if it craps out or if it runs.
6. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander.
7. Start installing all of your MODs. Running the game between large MODs to make sure you don't break anything with a particular mod.
8. Go back into SH3FE to patch with hsie's fixes.
9. Stiebler's additional fixes are a manual patch job.



Couple of thoughts on your list of mods.



1. The visual sensors fix for MEP6 with GWX may need to be installed before the ARB WideGUI

2. The U-Boats compilation(s) include several other mods for a guns fix, and a FuMO fix
3. The latest version of ARB WideGUI should already include Tycho's patch. There is also a v.0.3.1 Hotfix.
4. S3H-H.sie-Patch-V16B1 should be installed after all of your other mods that affect your own u-boat or the environmentals.
5. You should definitely be using the 4GB patch if using the german u-boats compilation.



My mods list as follows:

GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
ARB WideGui 1920x1080
Color Dials with Dark Compass
Adaptation for English & Deutsch
ARB WideGUI 1920 x 1080 v0.3.1 HotFix
MFM-Improved
MFM v3.3 Silhouettes by Izgud
Ship Names
S3H-H.sie-Patch-V16B1
MFM-v3-US+UK_Skins19390901
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