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Old 06-14-17, 08:08 AM   #30
VizlaN
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Join Date: Apr 2007
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Please work on the AI.

All it has to go on is one active ping and sends a torpedo in that direction, fair enough. What is not OK is the AI from that point on knowing exactly which direction you are heading, in real time, and correct the torpedo on every turn you make. Check this by modifying "SelfNoise" and "ActiveSonarReflection" to a very low number so there is no way you are detected through that, do active pinging until they launch, then go silent and deep. See the same with surface ships responding to a torpedo arriving, and from that knowing exactly where you are even tho you made a full 180 after launching them.
Seems to me like the AI knows exactly where you are but the devs have thrown in some randomizing on depth and distance until they have a more accurate sonar reading, in order for it to seem more legitimate. Problem is in the cases I've seen, they should have no reading to go on at all.

On that note the AI in general needs a lot of work. Seeing it too often turn into an active torpedo, launch noisemakers too soon/late or not at all, go nose first into the bottom, or not taking into consideration that its torpedoes are just as lethal to them. Send a MOSS into a wolf pack and watch the carnage. Also yet to see a boat successfully beat a torpedo, but don't know if that is historically accurate?
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