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Old 08-09-05, 05:51 PM   #9
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by timmyg00
I disagree strongly with that assessment. Realism may suffer somewhat due to time constraints (it's hard to get people to sit in on a single MP session for more than a couple of hours), but it is still an important consideration for me when I create my MP missions.

TG
What DW really needs is a 72hr MP mega-scenario for ASW. Feel the burn baby!

The study would be my CIC... I'd have to rename the dining room the "wardroom"...

I agree with you, though. Much of what makes a scenario compelling is that it's a big "what if" based on historical, projected, or current circumstances. Multiplayer or not, something about it has to capture me. Otherwise... I might as well be playing Doom.


I think there's two kinds of people that play DW, though. At least, from what I've seen. One is has some kind of real-life experience with naval issues, and wants to use it as a way to play through things they think about. The other kind probably hasn't had any real life experience, and is looking for a pickup game with their friends, and captures what they read in Tom Clancy novels or whatever.

I'm not sure both camps can ever really be totally satisfied.
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