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Old 03-26-19, 11:05 PM   #81
Doolar
Expert Shipsinker
 
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Join Date: Feb 2007
Location: Baltimore,Md./ CA45
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Default a couple of questions

first of all, I'm considering the ARB WideGui 1920x1080 mod for my installs. All of which are GWX 3.0. I do have a few questions for you guys.

1. The readme says to place the ARB WideGui v0.3, 1920x1080 directly into the SH III game folder. Can I activate this mod via JSGME instead, just like the ARB WideGui Hotfix v0.3.1 which is activated via JSGME ?

2. What does the optional mod "Adaptation for English & Deutsch" do ? I couldn't find anything on this in the Readme's.

3. I'm pretty bad at ID'ing ships, will I have Weapons Officer assistance for this, or is this 100% manual ?

I will use the TychoSH3Patch v3, I'm good there and understand how to do that.

thanx Jerry CA45
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