Thread: [TEC] FuMO 29 problem
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Old 08-26-16, 08:59 AM   #1
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,485
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Default FuMO 29 problem

Starting new campaign I've created fresh mods soup for my taste.
These are my ingredients:
GWX - Open Hatch Mod
M.E.P v5 with GREEN Water
Optional - FSF for MEP v5 with GREEN Water
Optional - ShipVanishingHull for MEP v5 with GREEN Water
Optional - Stock Reflections for MEP v5
Rbs1_SH4_Effects_GWX_30_71
GWX - ModPack April2010 (Harbor)
Rbs2withbuoyance
Rbs3withlifeboat
Rbs10-enhancedoilexplosion
b25_SF@Grass_1024
Conus' Historically Accurate U-boat Emblems 1.3
GWM - No Torpedo Icons
OLC's Modified Searchlight Beams for GWX3
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
UboatReflections_v2.0_cablefix
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Wooden_Lifeboats_Mod_1.1
AChSoundMod_v1.2
BritishAsdicMkIFinal
Depthcharge Shake v2.01
Additional Depth Charges v1.0 (GWX3)
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
Air Torpedo_mod_v2.0
snorkel_fx_for all
Late war SNK_RWR_for all_v2
Unofficial_rockets_fix_GWX3.0
Aces' Combined SH3.SDL Files v4
Conus' SH3GWXWS 2.3
GWX Large Compass
Ricks_Alt_RecManual_v1.0
Fubars crew skins4
Supplement to V16B1 (JSGME)
O2-Gauges v2

Trying it in use I start single mission and notice this strange thing:


http://s1383.photobucket.com/user/ja...tzimo.png.html

What happened and how to fix it?

My question and my answer - the problem was UboatReflections_v2.0_cablefix. After uninstall this mod FuMO 29 found his proper position.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS

Last edited by jaxa; 08-26-16 at 09:37 AM.
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