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Old 09-27-13, 06:20 AM   #15
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Continuing... (#%&* cel)

2. The clouds are generate in a e area more or less 8 km around you ( even using 18 km env). Its very ok for 8km but a bit odd for 16 km. obviously this is only. noticiable at high altitudes or using object view for distant contacts.

3. No fps drops! And i have only a middle end machine ( i5 8gb gtx560 1 gb)

4. By particles system limitation they are "reseted" from save load games or if you leave the area (object view) for long time.But they are generated again in few seconds. For normal game perspective it will work ok.

5. They dont alter sensors in anyway. Are really an eye candy immersion type of thing only.

6. My next step will be try to overpass these exposed limitations by adding more particles controllers ( for now its only one with only one texture), varing the places on 3d space to generate them, more d textures and layers. Also will try to attach them to others places like cameras or others tricks.

7. They can have reflexion but as the clouds are "white" they end in. making the entire env to much clear mainly at night. Needs a work/solution here.


6.
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Last edited by Rubini; 09-27-13 at 06:40 AM.
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