All Modders knows the problem that some Mods will conflict with other Mods because of using the same dds-File or ini-File.
JTxE will be the solution to solve this problems.
It will act as the same way
JSGME do, but it will change only lines in ini-Files.
The idea is to write the necessary lines in an extra Mod.ini-File and put this file an the Folder Ini_Mods ( like the Mods-Folder from
JSGME).
JTxE need to be installed in the Silent Hunter Main Folder like
JSGME - the ini_Mods Folder also.
This Mod.ini-Files needed an special form.
The "targetfile=" Line -> the path and name of the ini that should be changed.
There can be several targetfiles in one Mod.ini.
The chapter-line -> is marked by Brackets [] . If there is no Chapterline
JTxE will search in the lines before the first chapter of the targetfile.
The targetline -> For this line
JTxE will search in the chapter (like: "Mat 0 =" or "Zone=")
All writen behind the = will be changed.
There can be several targetlines and several Chapterlines in one Mod.ini
JTxE will hold a logfile, and therefore will be able to noticed if a Mod tried to change the same line as another Mod has done before.
JTxE will ask you to overwrite. But with the stored logs you will be able to deinstall all Mod.ini's.
The easiest way will be to add an Ini_Mods Folder to your Mod with the graphical changes and made it
JSGME ready.
The user has first to install via
JSMGE.exe and than the Mod.ini via the
JTxE.exe.
1. Link to
JTxE V1.0a ->
http://jimimadrid.bplaced.net/Download/JTxE.exe
You can add to your Mod different Mod.ini Files to let the user select beetween different graphical changes in one Mod.
Modders try JTxE out and you will see the new possibilities you can get with this tool.
Thanks to leovampire for testing and holding hands.
Greetz
jimimadrid
PS. I hope this description helps to understand how
JTxE works. Sorry for my bad english.
Here is a little Demonstration ->
http://www.subsim.com/radioroom/showthread.php?t=123470