Thread: Mark 16 wake
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Old 10-17-20, 09:02 AM   #7
ETR3(SS)
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Join Date: Dec 2007
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Quote:
Originally Posted by Bubblehead1980 View Post
Makes sense, but have read it left very little or no wake. Would that be inaccurate?
I would say so, yes. Though I am interested if you run across that source again.

Quote:
Originally Posted by KaleunMarco View Post
the only thing that i can think of to convert the Mk16 to act like it has no wake is to borrow the wake data from the Mk18. i believe that data is stored in the Torpedoes_US.dat file although i cannot find the parameter that controls the visible wake. my eyes are crossed at comparing the Mk16 to the Mk18.
The entry in the dat file is linked to a ShipWake entry in the sim file. There are 6 US torpedoes and only 4 entries for a ShipWake, remove a ShipWake entry and you remove it for in game.
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