View Single Post
Old 02-21-20, 10:00 AM   #3
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 424
Downloads: 10
Uploads: 0


Default

That's interesting, thanks. The two versions of the Scapa mission sounds sensible, and does partially allay my fears as to the replayablity side of things.

It was not my intention, in any way, to "divert" the Dev effort on Scapa, I fully agree with you that now that it's underway, it is important to continue. That said, I still find it surprising that Scapa was proceeded with before playable escorts, as programming the AI escorts to manoeuvre correctly and patrol effectively in the shallow and constrained waters of Scapa must a nightmare - one that could have been completely obviated if Scapa required the escorts be manned by players...

In other words, it's the sequence of devving that's a bit tricky, not Scapa itself. In my view PVP (as you put it) or "playable escorts" will utterly revolutionise the game, in a very positive way.

Quote:
Originally Posted by Pisces View Post
Well, the last thing we want now is a Commander of a development team thinking of turning back to port to confer with BdU while they are halve or at least partial underway of working on maritime real estate. (neccessary for not just Scapa) Changing focus on PVP gameplay now would only be wasting development resources. They seemed to have decided that fixing networking bugs the past weeks is more important than mission development at the moment. Let's keep them on course for a while. Or nothing gets done.

If you read the threads of the past where this is discussed before you will find that Neal imagines there will be 2 versions of the Scapa mission. A historical mission similar if not with the same opposing elements as Prien encountered. And also a mission in the general area with much more random elements. You would not be able to rely on own past or historical knowledge.
Fidd is offline   Reply With Quote