Quote:
Originally Posted by tater
Do you think the base diff level is a modifier on the % chance of the random spawns in the campaign layers, kinda like the quality of an airbase modifies its chances of sending planes your way?
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I'm saying yes. I'm finding more depth in the thinking behind the easy, normal, hard, very hard. I'm also thinking AI is randomly smart or very dump. So far with hard selected, the AI are very tough and somewhat realistic. In easy mode they run away
. There is definitly some thought behind the AI...we just are finding out at this point.
Thanks developers at UBI!!!!! I'm finding more good things everyday!!!!!!!