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Old 04-25-13, 12:51 PM   #7
Macardigan
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Join Date: Mar 2012
Posts: 219
Downloads: 198
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Quote:
Originally Posted by SkyBaron View Post
Very nice mod, I'm not sure but it seems now that merchants propellers (Propeller_4_hyd.wav) have the same faster sound as warships (Propeller_5_hyd.wav) Are you planning to include warships in the future? Nonetheless this mod is very interesting, you can even narrow down the classification of far away merchants using that table.

Thanks for taking the time to make it.
(google translation)
You're right.

By coincidence almost coincide with warships. Although you can differentiate a merchant of a warship by the sound of the engine machinery.

Although only match to 62 rpm. (. wav file sound speed). The revolutions of the warships will not match the same knots that any merchant. no problem.

I have not thought classifying warships yet, but I can change the sound of the propellers faster to differentiate most of the merchants. But with caution as much speed propeller_5 an editor causes the sound to go crazy. So the MOD limits to 99 rpm.


greetings.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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