Thread: Time scale
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Old 01-25-16, 01:50 AM   #4
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
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Unfortunately rates of fire are not modeled directly as we had to strike a balance between playability and realism.

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Originally Posted by JHS View Post
I would cheerfully pay $70 if you ratcheted up this system to a full monty simulator.
A full monty simulation is something we'd very much like to do. We have begun creation of such a simulation which is in real time with historical gun firing rates and turret/barrel train rates. Tight and loose salvo spread was also available long with single guns and full salvo fire.

But it quickly became clear that it would not be possible to fully fund the development of such an ambitious project, so it had to be reigned in and Atlantic Fleet is the current result. Our next step has been bringing Atlantic Fleet up to PC quality which gives us many more options for future titles.

Agree with star shells being a little gamey.
Very interesting about the lack of a 6" star shell, was not aware of that.

No searchlights due to limitations on mobile hardware.

Quote:
Originally Posted by JHS View Post
This is the only game on the market which makes the players take a hand in the shooting of ships' guns in a very realistic way and demonstrates the art of naval gunnery---miles better than WOW.
Awesome to hear this! Especially from someone as yourself who clearly has a deep interest/knowledge of the subject matter. So good to see all the hard work that has gone into our games being appreciated.
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