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Old 06-15-10, 08:04 AM   #159
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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This is my mods' list. The mod works fine with "St. Nazaire etc. v4" mod and with Wb's ships v2.7. There are some conflicts but the museum loaded successfully with the first try. I did not try the mod on a fresh install. It takes up to 4 or 5 minutes for the museum to load.

Quote:
Generic Mod Enabler - v2.4.0.145
[D:\Games\Ubisoft\SH3_TheGreyWolvesExpansion\MODS]

Generic Mod Enabler - v2.4.0.145
[D:\Games\Ubisoft\SH3_TheGreyWolvesExpansion\MODS]

GWX 3 St Naz and Schluese and other units v4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Unofficial Rockets Fix for GWX3.0
Tribute to Manual Targetting v2 + ThomsensShips v4.2
WB - TMT fix
No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
OLC's Modified Searchlight Beams for GWX3
GWX 2 - No RING RING Mod by Melendir
GWX - Captain America's Officer Icons
GWX 3 - Fuel Economy
Menu - Original Music Theme & Real Depth Charge sound
Torpedo Damage v2
Dowly's NeinHerrKaleu Mod
WAC_SH4StyleFlags_fullModel
Rapt0r's Instruments V3.5
LifeBoats & Debris v4
Brown-Grey Map
Searchlights Removed
GWX - Mediterranean Campaign
GWX - Alternate Loadscreen - Full Circle
Wolfehunters_VIIC_STD_2048
WBNN Mission Orders
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LLRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
NavMapTools for all lines
ACM Reloaded for OLC 'Gold' MkII
FM's NewInterior v1.0
FM_NI_Fix_for_ACM_Reloaded
Scene.dat configured for Mediterranean weather


Conflicts:


Quote:
"particles_funnelsmoke.dat" has already been altered by the "Tribute to Manual Targetting v2 + ThomsensShips v4.2" mod.
"T09A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"NLL_.cfg" has already been altered by the "Tribute to Manual Targetting v2 + ThomsensShips v4.2" mod.
"NLL_.eqp" has already been altered by the "Searchlights Removed" mod.
"NLL_.sim" has already been altered by the "Tribute to Manual Targetting v2 + ThomsensShips v4.2" mod.
"NLL_.val" has already been altered by the "LifeBoats & Debris v4" mod.
"NLL__shp.tga" has already been altered by the "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LLRT" mod.
"NLL__sil.tga" has already been altered by the "Tribute to Manual Targetting v2 + ThomsensShips v4.2" mod.

Folder "Data\Sea\T09A" has already been added by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.dat" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.dsd" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.eqp" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.sim" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.sns" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.val" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A.zon" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_en.log" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_fr.log" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_ge.log" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_shp.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_sil.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_T01.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_T02.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_T03.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T09A_T04.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
Folder "Data\Sea\T13A" has already been added by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.dat" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.dsd" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.eqp" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.sim" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.sns" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.val" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A.zon" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_en.log" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_fr.log" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_ge.log" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_shp.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_sil.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_T01.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_T02.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_T03.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
"T13A_T04.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units v4" mod.
I think i might delete the T31A and T09A folders from the "St Nazaire" mod as well as the NLL folder from the "Merchant Fleet" mod to eliminate any chances of potential problems.
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Mods for SH3

Last edited by tomfon; 06-15-10 at 09:06 AM. Reason: I included the whole of my mods' list.
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