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Old 06-14-19, 01:09 PM   #29
MadSin
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Join Date: Aug 2018
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Quote:
Originally Posted by Bangoo View Post
I don't think it is the best idea to make long campaigns, it's not easy to gather five players online for more than 1-3 hours. Time compression is not the solution because in case of frequent aircraft encouters players should jump again in real time. It would require significant time before the boat reaches the convoy.
Wolfpack is the most promising U-boat simulator at the moment and may be it is better to concentrate on its main feature - deep immersion into the convoy attack atmosphere.
Maybe not even the acceleration of time, but there must be the possibility of traveling, searching, entering enemy harbors, patrolling the enemy’s trade routes, and so on. It’s very likely that you’ll get bored with the "sea shooting", when you know for sure that there is a target nearby and you just attack it ... the multiplayer mode in the SH5 was not particularly popular, unlike the company mode, and in almost any submarine simulator , the bulk of players are attracted by the possibility of hunting, surveillance, ambushes and spectacular attacks, and a considerable part of it is taken by the journey, but few people are interested in just shooting at ships, no matter how cool this shooting is.

Maybe it would be a great option, but this is for true fans of this genre ... this is one common, large real-time server with convoys, radio messages, air reconnaissance ... well, in general, something similar to a dynamic company in real time. The navigator sets the route and the boat moves along this route with the given parameters in real time, even in the absence of players. Teams can transmit messages between boats using radio communications, and messages can come ... even to this site and everyone can read them even without being in the game and plan further actions. Will the boat 3 days go to some point? So let it go for 3 days. It resembles browser strategies ...) Again, a website or a smartphone application can request weather conditions at the point where the boat is located or read radiograms ... And if not one player from the crew does not enter the game more ... well, for example ... a month , the boat automatically returns to the port and its tail number is free for use by other players. Well, this mode ... for lovers of the genre, it seems to me)

And how can the guys of the developers earn money while not losing interest? Well, you can sell camouflage skins, for example, or posters and pictures in residential compartments ... the main thing is not to cross the line)

Last edited by MadSin; 06-14-19 at 01:22 PM.
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