Quote:
Originally Posted by Egan
The other thing I loved - and it's still not been done anywhere near as well in any of the Silent Hunter games (not even the first one,) was the damage management. There seemed to be a thousand different things that could get damaged and most of them could take a long, long time to fix.
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And the way it looked. This is still the most realistic damage information method - looking at the things the LI has circled on the blueprint while he tells you what is wrong and how long he things the repairs will take. Others are much prettier, but this is the only one that's real.
And you don't have to allot the repair crews...that's his job.