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Old 02-11-24, 08:56 PM   #4
Wolfar
Torpedoman
 
Join Date: Mar 2005
Location: Avondale, AZ
Posts: 115
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Quote:
Originally Posted by KaleunMarco View Post
yeah, the stock-version did not do a very good job letting players know what the actual, real objective was. so, in your use-case, the objective was some amount of tonnage which is unknown to you, which is not right: a captain should know his mission. but...what can you expect from Albanian programmers?

do your best and when you run out of ammo, you can either get to the nearest base, reload, and go back out to keep trying, or, return to base and end your mission.

I believe you are correct.

Sunk 2 sampams and a merchant all outside the 50 MI zone and mission complete.

Everything maxed except Torpedo Targeting.

But I will get back there, I used to be able to do it 15 years ago.

Bit older than that now, learning curve MUCH steeper!


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Wolfar

20 Year US Navy Retired



Former Squadron CO and founder:
1997~2003
JG2, JG26, Strike Masters
Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list.
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