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Old 02-05-11, 02:42 PM   #119
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Quote:
Originally Posted by crackaces View Post
I realize double posting is bad etiquette but I think the battle recentering issue this is worthy of seperate attention because now its a problem.

I have a flotilla of Torpedo boats ordered to "Return to Base" and after successive battles of maneuvering back to Zeebrugee and then reenaging because another ship is in sight -- the game proceeds to teleport the forces out about 15K meters to do this again. Right now the game is stuck in a loop where as a CL and 4 destoyers sail within range realize they are outgunned by batteries and retreat. Game goes in strategic mode and then battle mode starts as a continous loop. Over and over again. I sail back toward port and wash rinse and repeat. I will try some things like keeping my ships say 1K Meters out and let the brits face my guns or something to get out of this loop.

Maybe a way to prevent this is to equate division leader in port (over that anchor) as division in port and division leader(s) in port as task force in port for stratigic purposes. Thus stop the endless loop of stratigic map to battle map.
Yeah, I agree, there's still a lot of oddities with "bouncing" forces right now. I hope something is eventually done with them. I think one solution would be to give one, probably larger, force the "right of way" to continue moving forward no matter what, while the other one can be repositioned relative to it. The problem right now is that both forces "bounce" back from each other after a battle. If they were on opposing courses before the battle, it indeed does cause a very silly loop - one that can sometimes cause a puny destroyer flotilla to force the whole High Seas Fleet to get stuck for many hours in a dangerous place while the Grand Fleet closes in on it...
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