Thread: [WIP] "Lochinvar" Clyde puffer
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Old 02-27-21, 04:12 PM   #33
Mister_M
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Join Date: Feb 2021
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Quote:
Originally Posted by gap View Post
Wow, thank you for your many answers guys, I didn't hope to get that much attention!

For the moment my generic model will represent private-owned puffers. Though built to a similar design, VIC's had some peculiar features, most notably the open wheel. I have found detailed plans for those boats, so they might be the subject of a future mod.

With your suggestions in mind, I have come to the following conclusions:

- Most boats will feature the typical black top/red keel hull paint scheme, with deck and superstructure painted in lighter color and funnel sporting a variety of color combinations, as used by some real ship-owners. Later on, some boats might get an overall grey repaint, but that will be more an exception than the rule.

- Being limited to inshore navigation, most boats won't fly any national ensign. Exceptionally, some boats will sail under the union jack, in which case the flag will be hoisted from a flagstaff at the stern.

- Alternatively to the Red Ensign, or in addition to it, a few boats might fly a mast-top house flag.

- Some rare boats will hoist a jib sail on their forestay

- Early in campaign, a few boats will feature navigation lights and/or illuminated portholes, but soon they will be darkened like te rest of British shipping.

Talking about damage, I won't add any 3D internal compartments, but the following parts will break apart if collided by gun shells or bombs: mast, lifeboat, cargo hold cover, funnel, part of the wheelhouse, propeller, rudder

I have recently finished the UV unwrapping of the model and I am currently working on the ambient occlusion map. The next step will be creating some good diffuse, specular and normal maps.

Stay tuned for screenshots in the next days.
Cool ! Will you also add an ambiant occlusion map ? If you don't see any objection, I would like to convert your ship to SH3 once finished.
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