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Old 08-05-14, 02:54 PM   #17
emsoy
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Quote:
Originally Posted by Herman View Post
That's one reason why Alan Caso created his derivative CasoDB from the PlayersDB. He reduced the generic 6 hour ready times to something he felt was more reasonable, about two hours.

Others have customized the PlayersDB further. One user even had instantaneous ready time! I'd never say that anyone's opinion was right or wrong, but that was a bit drastic even for my tastes. Such a shame that MNO doesn't allow for this option.
Still not sure what 'MNO' is.

A major shortcoming in Harpoon is that you can only have a single ready time for each loadout. So you can hack the database to death but during gameplay there is no flexibility at all.

As mentioned repeatedly, in Command we would like to change that by having no less than three different user-selectable options. We could also make 'no ready time' a doctrine option but cannot imagine any serious player would ever use that. Lol.

Herman, what changes are planned to the Harpoon game engine to improve the air ops model?
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