Quote:
Originally Posted by Jeff-Groves
I look at it this way.
Animations in dat format work in SH5.
Just look at the Seagulls.
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Hi Jeff, that's true
All the old animation controllers seem to work in SH5. There are some limits though. An example: DC racks keyframe animations, which in SHIII and SHIV are triggered by the release of a depth charge, in SH5 play in an endless loop.
Quote:
Originally Posted by Jeff-Groves
You could transpose the animations to SH3/SH4 or given imagination?
New stuff for SH5.
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I am trying to imagine a practical implementation of that, but probably I have not enough imagination or I am missing the knowledge required to see it. Could you be more explicit on this point, please?