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Old 02-27-06, 08:23 AM   #6
Mike 'Red Ocktober' Hense
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i've just transfered a lot of the final logic from 3DRAD to Blitz3D, the rotational problems in RAD were just becoming too much of a pain to fight with... so i'll be doing a lot of Blitz coding getting this finished...

that may mean no multiplayer for the first release though...

so, i'll be around here and the Blitz forum, if you have any questions, or just want to fly an idea or two past me...

hey, check out these pics... testing the sub surfaced rolling motion, the power, speed and turning functions in Blitz...








untextured Gato class from the first release, and a Permit and LosAngeles from future versions... i had to take the time to write up an Object Oriented source lib so i could code in Blitz, but now that i'm doing it, i realize i should've done this a long time ago... Blitz is really proving to be nice to work in...

--Mike
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