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Old 06-14-21, 02:37 AM   #75
Furia
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Great news

I think is this a wise approach. Also if it serves as example in Dangerous Waters while commanding the FFG, you needed to rely in some „crew auto“ support.
Depending on the tactical situation the CO should focus in fighting his ship instead of just micromanaging each station. Specially in complex and fluid scenarios.
So in my case I like the posibility of jumping into the TMA or the Sonar station and do the work there myself for a while to get a more precise picture but at the same time when the situation requires that, I move to the CIC to make tactical decision and I let the Auto crew to support me when necessary.

I think a similar approach would not only allow „non hard core players“ to play the sim in an easy way but also allow hard core players to make the most of it by deciding when to jumop to any station and doing all that station work themselves or when to take the CO role and use the support of your crew to run your ship systems.

In real life a CO, is not seating on the sonar station himself all the time. He has an specialist to do the job.
I like to have the option to jump into the sonar and do the job myself but I also like to have the option of having some Auto crew function to continue doing that job while I am in another station.

Of course the performance of the AI crew should be „average“ so they are never better or more precise than a human player and using a full AI crewed ship should never give an advantage over a competent human player.

In my oppinion it worked quite good in Dangerous Waters and it could be a good approach here as well.

Looking forward for the demo and follow up release !!!
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