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Old 05-13-12, 01:26 PM   #1
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default [REL] Reworked Morale & Abilities

Reworked Morale and Abilities v.1.1

So another ability mod!?

The reason for this mod is to make the broken morale system in SH 5 to have real function and to make the game more exciting. Now a long depth charge attack or a unsuccesfull patrol will cause crews morale to drop, so that they can't give that extra input. SH 5 doesn't have any actual efficency that drops when the crew is exhausted so the effect has to be made with the special abilities (by denying them). The special ability and skill values are somewhat similiar than in "Reduced Abilities" mod and "No Magic Skills" mod.

-Morale degenerates faster now, especially especially if you are in Battle Stations or in other action state. If your crew doesn't have any morale left, it can't perform special abilites, like boost repairs, or pump the water out. If you have good, short patrol, you won't see any problems. When there is difficulties, the morale will drop too.

-You get more morale by achieving goals, sinking war ships, talking to the crew, and also from the Bosun who can generate more morale to the crew every four days. Also the Cook can prepare special meal once a week that gives back morale.

-You don't get more points in morale pool or leadership points by talking to the crew. Their morale can go up like before, but the actual number of the morale points in the pool doesn't increase.

-Battlestations, Silent Running, and manning the guns doesn't cost morale points, but they do increase the morale degeneration rate.

-Almost every ability is toned down and some unrealistic, or broken abilities have been replaced with new ones (with new icons).

-Morale increase from talking to the crew is reduced and also no more morale points for sinking merchant ships. It was still too easy in previous version to have a high morale even after a long patrol.

Change log:

v.1.1

-Removed morale increase from destroyed merchant ships
-Removed morale increase from several dialogue lines
-Tweaked values further, now active abilites reduce less morale
-Added support to OH II 1.9 Monsun Gruppe campaign

v.1.01

-Removed all TorpedoSpeed entrys in Special Abilities that were causing errors in TDC.


Special Abilities list:

Code:
CHIEF

Repair Destroyed Items
MoraleCost= 5
Cooldown=24h

Increase Repair Rate  
RepairSpeed +20 %, CrewMoraleDegenerationRate +7000 % , TorpedoLoadingTime +200 %, EnginesNoiseSignature +50 %, CrewMorale -1
MoraleCost= 1
Activation=OnOff

Reduce Flooding Time
AbilityType=PumpSpeed +20 %, CrewMoraleDegenerationRate +7000 %, TorpedoLoadingTimeSimple +200 %, EnginesNoiseSignature +50 %
MoraleCost= 1
Duration= 15 min
Cooldown= 15 min

EXECUTIVE OFFICER

Battle Stations        
AffectUpTime +20%, AffectPassiveBonuses +30 %, CrewMoraleDegenerationRate +1200 %, RepairSpeed +10 %, GunsReloadTime -10 %, TorpedoLoadingTime -10 %
MoraleCost= 0

Silent Running
SilentState 1, CrewMoraleDegenerationRate +500 %
MoraleCost= 0

MOTOR OFFICER

Faster Repairs
RepairSpeed +3%, +6%, +9%, +12%, +15%                      

Faster Battery Recharge
BatteryRecharge -3%, -6%, -9%, -12%, -15%      

Sound Coating
EnginesNoiseSignature -3%, -6%, -9%, -12%, -15%                  

Overcharge Diesel Engines
SurfaceSpeed +10%, +20%, +30% FuelConsume +20%, +30%, +50%        
MoraleCost= 2, 2, 3
PointsCost= 2, 2, 3
Duration= 10 min, 15 min, 24 min
Cooldown= 72 min, 48 min, 24 min

Overcharge Electric Engines
SubmergedSpeed +10%, +20%, +30% BatteryConsume +20%, +30%, 50%   MoraleCost= 2, 2, 3
PointsCost= 2, 2, 3
Duration= 10 min, 15 min, 24 min
Cooldown= 72 min, 48 min, 24 min

NAVIGATOR

Expert Navigator
FuelConsume -2%, -4%, -6%, -8%, -10%                    
PointsCost= 1, 1, 1, 1, 1

Crush Depth
MaxDiveDepth 3, 6, 9, 12, 15  

Maneuvering
RudderAngle +3%, +6%, +9%, +12%, +15% RudderSpeed +3%, +6%, +9%, +12%, +15%          

TORPEDOMAN

Warheads Specialist
TorpedoDamage +2%, +4%, +6%, +8%, +10%  

Torpedo Loading Drills
TorpedoLoadingTime -3%, -6%, -9%, -12%, -15%

Torpedo Maintenance
TorpedoMalfunctions -2%, -4%, -6%, -8%, -10%

Pre-heat Torpedo
TorpedoDamage +10%, +20%, +30% 
MoraleCost= 1, 1, 1
PointsCost= 2, 2, 2
Duration=10 min, 10 min, 10 min
Cooldown=60 min, 48 min, 24 min

Overcharge Torpedo
TorpedoRange +5%, +10%, +15% TorpedoMalfunctions +15%, +10%, +5%        
MoraleCost= 1, 1, 2
PointsCost= 2, 2, 2
Duration=10 min, 10 min, 10 min
Cooldown=60 min, 48 min, 24 min

BOSUN

Confident Officer
CrewMoraleDegenerationRate +40%, +38%, +36%, +34%, +32%
PointsCost= 0, 1, 1, 1, 1

Rationalize Oxygen
CO2LevelIncreaseRate            
AbilityValue= -3%, -6%, -9%, -12%, -15%

Emergency Morale Boost
CrewMorale +2, +2, +3, CrewMoraleDegenerationRate +5000%, +4000%, +3000%        
MoraleCost= 1, 1, 1
PointsCost= 2, 3, 3
Duration=2h, 2h, 2h
Cooldown=7 days, 6 days, 5 days

Crew Maintenance
TorpedoLoadingTime +60%, +50%, +40%, CrewMorale +1, +1, +1, GunsReloadTime +50%, +40%, +30%        
PointsCost= 0, 1, 2
Duration=1h, 45 min, 30 min
Cooldown=4 days, 4 days, 4 days

COOK

Good Cook
CrewMoralePool  0, 1, 1, 2        
PointsCost= 0, 1, 2, 2

Special Meal
CrewMorale 1, 1, 1, AffectPassiveBonuses -30%, -20%, -10%, EnginesNoiseSignature +40%, +40%, 40%                
MoraleCost= 1, 1, 1
PointsCost= 2, 3, 4
Activation=OnDemand
Duration=20 min, 20 min, 20 min
Cooldown=7 days, 6 days, 5 days

SOUNDMAN

Direction Finder - Hydrophone
SonarRange +3%, +6%, +9%, +12%, +15%

Medic
HealSpeed +50%, +100%, +500%, +1000%, +2000%
PointsCost= 1, 1, 2, 2, 2

Reveal Hidden Enemies
RevealEnemyConvoys 20km, 50km, 100km, EnginesNoiseSignature +20%, +50%, +100%                  
MoraleCost= 2, 2, 3
PointsCost= 2, 2, 2
Duration=10 min, 10 min, 10 min
Cooldown=12h, 12h, 12h

Total Revealing
SonarContactsAsVisual
MoraleCost= 2, 2, 2
PointsCost= 2, 2, 2
Duration=6h, 12h, 24h
Cooldown=12h, 12h, 12h

RADIOMAN

Boost Radio
+3%, +6%, +9%, +12%, +15%  

Boost Radar
RadarRange +3%, +6%, +9%, +12%, +15%

Safe Communications
EnemyRadioDFAirstrikeChance -15%, -30%, -60%
MoraleCost= 1, 2, 2
PointsCost= 2, 2, 2
Duration=10h, 10h, 10h
Cooldown=72 min, 48 min, 24 min

GUNNER

Precision Drills
GunsAccuracy +6%, 12%, +18%, 24%, 30%, GunsDamage +6%, 12%, +18%, 24%, 30%, GunsRange +6%, 12%, +18%, 24%, 30%, ShellDrag +6%, 12%, +18%, 24%, 30%, ShellSpeed  +6%, 12%, +18%, +24%, +30%    
PointsCost= 1, 1, 1, 2, 2

Reload Drills
GunsReloadTime -4%, -8%, -12%, -16%, -20%        
PointsCost= 1, 1, 1, 1, 2

WATCH OFFICER

Man the Deck Gun
ManTheDeckGun 1, CrewMoraleDegenerationRate +800%      
MoraleCost= 0

Man the Flak Gun
ManTheFlakGun 1, CrewMoraleDegenerationRate +800%
MoraleCost= 0


Install with JSGME.


Compatible with OH II v.2

Download link 1: http://www.gamefront.com/files/22122...ities+v.1.1.7z
Download link 2: http://www.mediafire.com/?8y113pp86nmd6pz

This mod is all about finding a good balance, so all suggestions are welcome!

Last edited by Rongel; 11-17-12 at 08:29 AM.
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