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Old 08-08-09, 04:44 AM   #19
RedChico
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Join Date: Mar 2005
Location: Portugal
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I've seen the latest (2nd?) video.
You should implement more accurate ship colisions in terms of physics.
Simple impact/momentum physics should do it, its not pretty seeing ships colide and stop on a dime.

What about dynamic campaigns?
In, out? If in how much dynamic are they?
Since sinking 4 Rodney class battleships isn't funny at all.
Perhaps something like Rising Storm sub game.
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