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Old 10-30-19, 02:12 AM   #146
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
Posts: 1,184
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Quote:
Originally Posted by AzureSkies View Post
Blast fragmentation heads are modeled, resulting in some interesting things when there are multiple targets flying relatively close by each other, such as a salvo of Harpoons. Even if debris meant for the lead missile misses, other missiles in the line could still fly into it - though the odds are lower since by the time the next missile has arrived, the frag debris cloud is relatively dispersed.
You have described some very complex fragmentation behaviour.

IIRC, one of the big concerns regarding point defence weaponry such as Phalanx intercepting Soviet high-speed missiles, like Kitchen and Sunburn, is the fact that fragmentation and ballistic effects of destroyed missiles. Will those effects be simulated within the game?
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