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Old 10-01-19, 06:16 PM   #21
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by Randomizer View Post
This search turned up a whack of *.ogg files for the sound effects and nothing useful. Cannot find any relevant entries for snorkel times in the sensor.dat file.

Disabled the FuMB37 mod and edited the three snorkel entries in the sensor.sim to 30-seconds. No luck, the snorkel still takes 3-minutes to extend.

Rolled back the mods to NYGM3_6F and edited the sensors.sim file in that update 30-seconds. Reactivated the mods in use.

NYGM Mod list in use, other than the snorkel issue no problems noted so far after 5-complete 1940-41 patrols.

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F* (Note)
NYGM 2017A
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
IABLShipsforNYGM_New
Anvart_Stiebler_TurmsR01R02
Kiel_Locks_NYGM
Single Merchant Contact Mod
depth charge noise - Rev A - NYGM
Harbor Traffic Add-In
NYGM Tonnage War Minefield Mod
1500 meter bearing overlay
3rd Flotilla Mod
Enhanced Nav Map Plotting Tools
Functional Draggable Chrono for NYGM

(Note) None of the Mods below here change the sensor.sim file.

No biggie, I just won't use NYGM for late war careers.

-C



Just in case the op ever returns to this thread;


The Anvart_Stiebler_TurmsR01R02 isn't needed with NYGM; already part of NYGM.


Maybe that's part of the problem you're having.
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