Quote:
Originally Posted by mobucks
start game
use scope to look for visual contact
if no visual, dive to periscope depth
use hydrophone to locate sound bearing of convoy
surface to that bearing going full speed
wait 5 minutes
if no visual contact is made in that time, dive and listen again, adjust course as needed and repeat the last two steps
IMO you're over complicating something that isnt too hard to do in this game. The Silent Hunter games was harder.
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Have you tried to do this while moving yourself?
There is an entirely different set of triangulation steps that can be performed while on the move, but they are far more complex to master, for example take a look at the later/Alternative methods mentioned in here
http://ricojansen.nl/downloads/Four_...2C%20Neuro.pdf
Sorry if I didn't make this clear, the stationary approach is simple and does not require any additional guidance, but to say that everything should end with the stationary method is an over simplification.
If you're wondering WHY someone might want to use these alternative methods; firstly, they can reduce time to contact by allowing the boat to manoeuvre while solving, and secondly.... just because.