Thread: Base Time 2018
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Old 01-06-19, 10:25 PM   #31
Front Runner
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Quote:
Originally Posted by propbeanie View Post
I'm following closely, and trying to think of something that would load in the Campaign, that does not load otherwise, that could influence what you're seeing... there are certain files called in Campaign.cfg that load in the campaign only, others that load in some or all of the game, but again, nothing that would directly affect 'time'... - This might be some deep divin' 'vestigatin'...

A couple of thoughts: 1. FotRSU is based on FOTRS, and v1.2 & 1.3 are available on Subsim.com 2. FOTRS is based on TMO v1.7... I've got v1.6x somthing or other for SH4 v1.4, so I'll try your Test Mission on those...
It’s not really affecting time at all. It’s affecting the background that’s loaded. The base time of the backup and the load are the same. The water is probably the same. The celestial sphere that loads appears to be the default from starting the career from “in base” rather than the one in the save game. The waypoints are also missing. It’s like it loads parts of the save game along with whatever happens when you start the career from “in base.”. All the data in the save game is correct as can be seen by quitting and restarting. Some of it is either not being read properly or is being overwritten when loading a save game over an already loaded save game. It’s almost like a double exposure. What is key here is that upon opening the second save game, the program thinks you are just starting your career from in base and provides no waypoints and the default celestial sphere from 1300 hours the day you start your first patrol. It seems like it's combining two data sets, one from the save came and one from the career start.
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Last edited by Front Runner; 01-07-19 at 07:23 AM.
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