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Old 05-15-23, 02:42 AM   #7
smm
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Quote:
Originally Posted by propbeanie View Post
In the FotRSU Support \HowTo folder is "NewColetrainsAndOthersDGfix.pdf" file, ...

Thank you!
I have actually figured it out myself.
While part of the problem was the 3"x50 vs 4"50, but that didn't fix it all - there was an additional thing:


[UserPlayerUnit 1.FunctionalSubsystem 36]
ID=CrewDeckGun
NameDisplayable=Deck Gun
FunctionalType=CrewMembersGrouping
IDLinkFunctionalSubsystemSlots=CrewMemberSlot_DGun L1,0,CrewMemberSlot_DGunC1,0,CrewMemberSlot_DGunC2 ,0,CrewMemberSlot_DGunC3,0



This subsystem had a whiole lot of other crew member slots in the last entry. I have replaced it with the stock values (from a base save), and voila, crew slots are back!


S-35 can now go out, and captain can finally get back from reloading and aiming the gun..



-smm
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