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Old 06-11-21, 09:14 AM   #7394
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by boonie View Post
erm abit of my feedback here:
just reinstalled sh3 + gwx now that my area is in covid lockdown and have aton of time in 'work from home' heh. so glad that this site is still available after all these years, cheers.

feedback:
1) ran the naval academy tutorial - torpedo. the idle tramp steamer was able to 'bunny hop' right out of my torp set to fast and aimed right at the bow tip at 1km from 0knot... this is kinda too much for my comprehension haha. is there a way to tone down merchant ship acceleration to adhere more to reality? i think they wouldnt even have time to start their engine irl..

2) the torpedo trap door seems to close on its own after i have opened it and select other torp. how to avoid this? i wanted to pre-open the tubes to allow quick succession of torp but this automation is not very helpful.
edit : hmm tested this again using navigation tutorial and its not happening again.. weird. please ignore this.

1. This will help.

2. To keep all torpedo doors open after selecting them requires a change in your commands_*.cfg file found in path <game>/data/cfg.
Disable the commands for close torpedo door and toggle open close torpedo tube. May be commands # 309 and 312 in your file if it hasn't already been changed.
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