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Old 09-20-19, 02:12 PM   #13
skirich
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Join Date: Aug 2019
Location: Patroling the south pacific
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Quote:
Originally Posted by propbeanie View Post
Several points to remember about the game: #1, it "cheats"... #2, islands don't really "hide" you... you can often still "see" sonar lines through them... #3, lots of the capital ships have sonar and hydrophones #4, the collision avoidance in the game is atrocious #5, the game cheats even more...

Probably a lot of the "damage" that you're seeing is the ships and their "collision avoidance" kicking in. I forget how "wide" the Task Force is configured in stock, but I think it's 3 across. The ships of a group do not try to "choke down" to pass through a strait, and the escorts do not alter their pirouettes as they attempt to pass... they run into each other and / or run aground. So you are seeing the ships kick it into reverse to avoid another ship, and possibly running into another as they backup. They turn the wrong way and do all sorts of weirdness doing so... very un-lady-like for a ship...



#1 and #5, yeah I was beginning to wonder about that.
Collision avoidance is funny though.
Those first few attempts at a flank speed underwater charge at the group as they were stumbling about and the Yamato was fully exposed ... Once the Yamato knew I was en route, it turned tail and boogied into the middle of the scrum causing all sorts of havoc. Hysterical, like and elephant and mouse.
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