Got a whole new buoyancy system which uses the water density versus the mass density so we can simulate blowing and venting tanks more realistically. We also have the ability to make any mesh blow apart into random seeded chunks and float on the water (working to make them sink randomly at random speeds)
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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