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Old 10-08-19, 07:27 PM   #1721
p7p8
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Join Date: Nov 2006
Posts: 742
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DW is not universal naval game engine. It was made for narrow range of time. RA expands it but still engine limitations are effect. QE is not necessary for rest of playable ships (Perry with MK-13 SM-1 launcher was in service until 2005-2009).

Problem is, DW not allows to make "new"stations" (including types of weapon) because many factors are in dangerouswaters.exe. For example, SM-1 warming time is wiriten in dangerouswaters.exe and changing this value will affect all playable surface ships.
It means Type 23 (I would love to play this frigate) will not be realistic. More realistic would be Broadsword class or italian Maestrale class frigate.
For example: Udaloy is not good simulated in RA. Its compromise of:
- missile range
- sonars effectiveness
- lacking osf some systems/weapons (like RBU)
- not correct work of TA (Udaloy use VDS + long range passive)
But Udaloy was made long time ago, when not all solution for resolving problems were discovered.


From UK platforms i would like to see playable Oberon class submarine - this sub was complete many spying tasks near Soviet teritorial waters in deep Cold War Era. At Beginning UK made more this kind of missions than US. So Oberon would be good choice for older era scenarios. For working tougether with Adams class vs Victor I & II and Juliett.
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