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Old 10-03-20, 08:41 PM   #1949
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by Bubblehead1980 View Post
Wow. That is pretty cool. Damage points might be a bit high lol but pretty cool.


Quick question. How to reduce the crazy amount of planes a carrier will spawn? June 1944 trying to shadow Ozawas force and the amount of planes that tf is spawning is ridiculous. lol Reminds me of stock. Running TMO, but in general? I know in CFG file could remove the squadrons but dont want to do that, just their spawn rate is wild. Unlimited lol
dumb ass question here: don't the squadrons have a limited quotient of aircraft?
this is the air complement for the Shokaku:

AirGroup 1]
StartDate=19380101
EndDate=19400601
Squadron2Class=A6M2Zero
Squadron2No=8
Squadron1Class=B5N2Kate
Squadron1No=8

[AirGroup 2]
StartDate=19400602
EndDate=19440101
Squadron1Class=B5N2Kate
Squadron1No=8
Squadron2Class=A6M2Zero
Squadron2No=4

[AirGroup 3]
StartDate=19440102
EndDate=19451231
Squadron1Class=B5N2Kate
Squadron1No=4
Squadron2Class=A6M2Zero
Squadron2No=2

it would seem as if they have 36 aircraft available.
now...having said that, there may be a hidden multiplier in use by Ubi.
in the past, i was a fan of a WWII Air Combat simulator named Aces of the Pacific. In the config files, the IJN/IJAF planes had a defined number of rounds per gun just like US planes. However, through experience, we learned that Dynamix had a hidden multiplier in use for "enemy" aircraft. so if you played the US side, your weapons had a published limit but your enemy had like 10 times what was defined. if you played the IJN/IJAF side, the Americans got the multiplier.

have you been able to get some kind of count while playing?
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Last edited by KaleunMarco; 10-03-20 at 08:54 PM.
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