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Old 08-20-16, 09:23 AM   #74
SkyBaron
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Join Date: Mar 2010
Location: South Atlantic
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Quote:
Originally Posted by gap View Post
Is there no way that the encoder can be coded into the UI script so that the game can encrypt them on the spot, based on current year, month and location? I know that would probably entail a lot of work, but I am just wondering if it would be possible at all.
Maybe, I'd have to go through TDW's radiomessages script to understand how it handles messages and see if it is possible and how to do it, and that takes time. But even then messages might get too long and tedious to decode if using the default messages. If you take a look at some of the links in the manual you'll see that real messages were short and abbreviated, I wrote the guidelines on Part II of the manual with that in mind for more realism. If you are to go through the original messages and shorten them, you might as well encode them with the supplied application, it's just a simple step.

I might write a tool that would help with encoding the combat radio orders as they show up more frequently like vdr1981 said.


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